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Development:If you just want to play the game, this isn't of particular interest to you. You probably want to get the latest stable version from the download page. But if you're interested in helping out on the project, by all means, take a look at this stuff. The State of the Art:Sunday, October 2, 2021 -- Minor update; build changes only. Monday, March 1, 2021 -- Only 6,494 days since the last update, I have a big one. At prompting from friends, I've fixed the build so it actually succeeds on modern Fedora Linux and cross-compiles for Windows. I've released this as icebreaker-2.2.0.tar.xz. It's also on GitHub. This is the first "official" release with the themes support and stuff, only a little late. Wednesday, May 21, 2003 -- It's not that I'm dead, just distracted by other things. Most recently, a very cool new subnotebook. Wednesday, November 6, 2002 -- Yeesh, what a slacker. Thursday, July 18, 2002 -- really busy at work again. But development not forgotten. :) Monday, June 24, 2002 -- too busy playing Neverwinter Nights to work on my own game. (Hopefully the Linux version of NWN will be out soon.) And then the rest of this week I'm at the Ottawa Linux Symposium. When I come back from that, I'll put together the next devel release, with Enrico's win32 registry code. Saturday, June 8, 2002 -- icebreaker-1.9.7.tgz. Game loop timing changes (now will busy-wait if 10ms is too long of a sleep). Win32 initial username now set to to match logged-in user, instead of defaulting to "Nobody". Username length limit changed to be based on actual text width instead of 12 M-width. Plus some other little stuff. Friday, May 31, 2002 -- icebreaker-1.9.6.tgz. Sounds are now 22050Hz. Full keyboard support. Lots of cleanup. Because of the sound change, anyone working on themes probably wants this version, so I've made a Win32 executable too: icebreaker-1.9.6.exe. Monday, May 27, 2002 -- I'm impatient. So, Public Beta icebreaker-1.9.5.tgz it is, only one day later. 1.9.6 will be out soon, with support for 22050Hz sounds. Sunday, May 26, 2002 -- icebreaker-1.9.4.tgz. Much code cleanup. High score file locking. Confirm dialog for changing difficulty mid-game. New Win32 installer using NSIS. If 1.9.4 has no embarrassing bugs, 1.9.5 will be little-changed and released as a public beta of sorts. Thursday, May 23, 2002 -- icebreaker-1.9.3.tgz. Highlights include basic keyboard support (we'll need that on the silly one-mouse-button MacOS), theme improvements (including documentation and a random theme option), and hopefully BeOS compatibility has been restored. Oh, and a simple benchmark mode -- run with the -b command line option. I'd be curious to know what FPS people get on various systems -- e-mail me your results. Sunday, May 19, 2002 -- icebreaker-1.9.2.tgz. Has better themes support (and a few more themes), a much improved full-screen mode, command-line options for fullscreen and sound (fullscreen option sorta broken -- fixed in next release), and better text-handling routines. Thursday, May 16, 2002 -- Oh my goodness, it's a new release: icebreaker-1.9.1.tgz. This one is pretty sketchy -- a lot of changes with little testing, and I've done some ugly things to the code. But hey, that's development. 1.9.2, coming Whenever, will be nicer. Sunday, April 28, 2002 -- Am very lazy. But we knew that already. Saturday, October 13, 2001 -- Working on merging nice stuff from Enrico. Really. Thursday, August 30, 2001 -- Here. icebreaker-1.9.0.tgz. This is the starting point for new development. Unfortunately, I've been really busy with my Real Job and other excuses, so there's not much difference from 1.2.1. I figure it's better to have something here than nothing. More details soon. Really. Okay, well, soonish. Todo:See the TODO file included in the source distribution of the latest devel release. In general, patches are always welcome, although I don't always take every idea, and I'm a bit of a control freak so your code will get toyed with. But I'm a nice control freak. We really need more themes and particularly more sounds. I can do the required 14x14 graphics acceptably, but perhaps you can do even better. And making good short clean sound files is not my strong point. ChangelogHere's the full changelog from the latest development version:
August 31, 2020: released 2.1.0
- clean up a bunch of buffer overflows
- make build on Fedora 32 without warnings
August 30, 2020: released 2.0.0
- hey, let's just release this already.
- move high score to home directory.
- don't install setguid games.
- fix some bad snprintf() calls. ("fix")
- help wanted with windows and mac ports!
- help wanted with porting to SDL 2.x!
November 16, 2006: unreleased 1.9.8
- win32 version now uses registry for configuration options
- some other minor tweaks
June 8, 2002: released 1.9.7
- game loop timing more precise -- now busy-waits if need be (but still
tries to sleep when possible). This will improve game speed on slower
systems.
- now sets initial username to that of logged-in user in win32, instead
of defaulting to "Nobody".
- username length can be whatever happens to fit the dialog (depends on
character width) instead of being limited to 12 regardless of size
- minor cleanup
- tweaking of theme sounds
May 31, 2002: released 1.9.6
- decreased score factor in Easy mode. Don't be a wimp.
- changed sounds to 22050Hz -- this will allow better high-pitched effects
- changed default chunksize from 256 to 1024 -- this'll put alway the bad
sound-echo bug on some systems.
- minor memory leak cleanup in theme switching
- menu handler and dialog code cleanup
- right-clicking in options menu now cycles backwards, and right-clicking
on non-options menu items does nothing. scroll wheel cycles options
- arrow keys move around playing field
- keyboard now works in menu; other keyboard cleanup
- added a few new sounds
- beep (ouch, actually) on errors in high-score-name entry dialog
May 27, 2002: released 1.9.5 (public beta)
- little bits of code cleanup
- slightly increase bonus for clearing more than 80 on higher levels to
help counteract the fact that having more penguins make that more and
more impossible
May 26, 2002: released v1.9.4
- mouse cursor code cleanup
- made it so broken line sound doesn't play if that sound was last
started playing less than 30ms ago -- that way if two lines are broken
at once, the sound isn't double loud (but this still needs work --
proper behavior would be to play the sound with a slight delay)
- fixed race condition in readhiscore()/checkhiscore()/addhiscore() --
added file locking (thanks Enrico!)
- fixed memory leak in theme-sound-switching
- fixed draw bug in autopause mode
- no gameover if game is terminated/restarted before you've done anything
- added confirm dialog for changing difficulty level
- cleanup in dialog.c -- theme switching code now not quite so ugly
(redraw bug when both theme and difficulty were changed)
- added NSIS install script to generate Win32 installer. See:
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