Date: Tue, 19 Dec 2000 13:51:42 -0500 (EST)
From: Duane Morin <dmorin AT>
To: mattdm
Subject: Icebreaker plot

Hi Matt,

I just discovered icebreaker (which surprises me, because I thought I was
up on all the cool Linux games) and was reading your docs.  You seemed to
have trouble justifying the concept of "lose a life" in the
narrative.  Allow me to offer a possibility?  Starting a line actually
means sending a worker to that part of the iceberg to begin carving
iceberg.  For a penguin to hit the line implies that the penguin has
discovered what you're up to (normally they're quite oblivious, off
looking for tasty herring).  Once they realize that they're about to be
shipped off to the zoo, the normally peace loving Tuxians have a temporary
moment of insanity (iceberg rage?) and "attack by running at you in excess
of 100mph", to quote our fearless leader.  Since this is of course a non
violent game we can assume that the worker in question is merely injured
(by a timid nibble) and must immediately rush home and file the
appropriate paperwork.

So, there.  Thanks for the neat game. I, like you, only want to run Linux
at home but need to have some games available for my wife.  I'll be
showing her this one tonight.